2018-04-04. Historic database cleaning and some bug fixed done
Generale (200)
Generale Veterano (200)
Tristo Mietitore (200)
Maestro di Arti Marziali (220)
Veteran General (250)
Veterano Leggendario (200)
Major (270)
Log General (220)
Messer Dracul (200)
Ch. Vargus (180)
Ch. Nusala (165)
Ch. Anslem (150)
G1
G2
G3
G4
G5
G6
G7
G8
G9
Generale
C1
Recluta

Miliziano

Soldato

Elite

Cavaliere

Arciere

Arciere con Arco Lungo

Balestriere

Cannoniere

Unità totali
TSO FastSIM v5.2

Trovare l\'attacco migliore

Simulazioni
Generali
Truppe massime
Incremento
Numero di processi
Ordinare per
Primo
Secondo
Terzo
Numeri risultati
 
 
Tempo di simulazione: 0 s

Allow losses of this troops
Cam 1
Cam 2
Cam 3
Cam 4
Cam 5
Cam 6

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C1
C2
C3
C4
C5
C6


0/30/30/30/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/1
0/1
0/1
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Total: 0/21
Rounds: - (%)


Numero di simulazioni:
Generale

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 20s

Recovery time: 1:00:00

Travel time: 30:00
Generale Veterano

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Tristo Mietitore

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Maestro di Arti Marziali

HP: 1

Damage: 450-500 (80%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
Veteran General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Veterano Leggendario

HP: 5000

Damage: 25-50 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
Major

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Log General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Messer Dracul

HP: 999

Damage: 111-333 (77%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
Ch. Vargus

HP: 200

Damage: 750-1250 (80%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Intercept – enemy units deal 5% less damage and cannot attack your weakest units first.
Ch. Nusala

HP: 150

Damage: 1000-1500 (90%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
- Explosive Ammunition – assigned offensive units (bowman, longbowman, crossbowman, marksman, armored marksman) deal Splash Damage and Attack The Weakest Target First.
Ch. Anslem

HP: 150

Damage: 1000-1500 (50%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
- Dazzle – reduces the accuracy of enemy units to 0%.
Recluta


HP: 40

Damage: 15-30 (80%)

Round: 2
Miliziano


HP: 60

Damage: 20-40 (80%)

Round: 2
Soldato


HP: 90

Damage: 20-40 (85%)

Round: 2
Elite


HP: 120

Damage: 20-40 (90%)

Round: 2
Cavaliere


HP: 5

Damage: 5-10 (80%)

Round: 1

- Attack the unit with less HP
Arciere


HP: 10

Damage: 20-40 (80%)

Round: 2

- Armor bonification
Arciere con Arco Lungo


HP: 10

Damage: 30-60 (80%)

Round: 2

- Armor bonification
Balestriere


HP: 10

Damage: 45-90 (80%)

Round: 2

- Armor bonification
Cannoniere


HP: 60

Damage: 60-120 (90%)

Round: 3

- Armor bonification
- Ignore armor
Swordsman


HP: 150

Damage: 40-80 (90%)

Round: 2
Mounted Swordsman


HP: 250

Damage: 25-50 (90%)

Round: 2
Knight


HP: 80

Damage: 35-70 (90%)

Round: 1
Marksman


HP: 50

Damage: 50-100 (90%)

Round: 2
Armored Marksman


HP: 50

Damage: 100-200 (90%)

Round: 2

- Attack the unit with less HP
Mounted Marksman


HP: 50

Damage: 50-100 (90%)

Round: 1

- Area damage
Besieger


HP: 80

Damage: 100-200 (90%)

Round: 3

- Area damage
Rapid Fire (Level: 1+)
Increases the maximum attack damage of your Bowmen by 5/10/15.
Juggernaut (Level: 1+)
Increases the general\'s attack damage by 20/40/60. These attacks have a 33/66/100% chance of dealing splash damage.
First Aids (Level: 1+)
Recovers 3/6/9% of lost units after every combat.
Jog (Level: 1+)
Adds 33/66/100% to the General\'s movement speed when returning to or relocating the garrison.
Snipper Training (Level: 26+)
Increases your Longbowmen\'s and regular Marksmen\'s minimum attack damage by 45/85/130% and the maximum by 5/10/15%.
Overrun (Level: 26+)
Decreases the HP of enemy bosses by 8/16/25%
Hostile takeover (Level: 26+)
When this army wins a battle, gain 1 Recruit mercenary * for every 600/300/200 XP worth of enemies defeated. (The recruits are gained as a buff in the star menu)
Navigation Crash Course (Level: 26+)
Reduces the general\'s travel time by 15/30/45%.
Unstoppable Charge (Level: 33+)
Increases the maximum attack damage of your swift units by 1/2/3 and their attacks have a 33/66/100% chance of dealing splash damage.
Battle Frenzy (Level: 33+)
Increases the attack damage of this army by 10/20/30% for every combat round past the first.
Fast Learner (Level: 33+)
Increases the XP gained from enemy units defeated by this army by 10/20/30%.
Just a Flesh Wound (Level: 33+)
Reduces the general\'s recovery time by 15/30/45%.
Cleave (Level: 40+)
Increases the attack damage of your Elite Soldiers by 4/8/12 and their attacks have a 33/66/100% chance of dealing splash damage.
Weekly Maintenance (Level: 40+)
Increases the attack damage of your heavy units by 10/20/30.
Garison Annex (Level: 40+)
Increases the unit capacity by 5/10/15.
Confident Leader (Level: 40+)
Reduces the length of combat rounds by 15/30/45%.
Lightning Slash (Level: 45+)
The general attacks twice per round. That second attack\'s initiative is \'Last Strike\'.
Master Planner (Level: 45+)
Adds 10% to this army\'s accuracy.
Bounty Hunter (Level: 45+)
After completing an adventure, gain 1 star coin for every 1,000 XP worth of enemies defeated by this army.After completing an adventure, gain 1 star coin for every 1,000 XP worth of enemies defeated by this army.
1-Up (Level: 45+)
The general recovers instantly after their first defeat in every adventure.
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