Version 5.2: HISTORIC WITH MORE THAN 5 MILLIONS OF SIMULATIONS IS READY. FIND BEST RESULT WITHOUT SIMULATING. Below, Best attacks tab
IMPORTANT 29-05-2017: Fixed bug in find best attack
General (200)
Battler Hardened General (200)
Grim reaper general (200)
Master of martial arts (220)
Veteran General (250)
Master of Defense (200)
Major General (270)
Log General (220)
Lord Dracul (200)
Ch. Vargus (180)
Ch. Nusala (165)
Ch. Anslem (150)
G1
G2
G3
G4
G5
G6
G7
G8
G9
General
C1
Recruit

Militia

Soldier

Elite Soldier

Calvary

Bowman

Longbowman

Crossbowman

Cannoneer

Units total
TSO FastSIM v5.2

Find the best attack

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Simulation time: 0 s

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C1
C2
C3
C4
C5
C6


0/30/30/30/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/3
0/1
0/1
0/1
0/1
Total: 0/21
Rounds: - (%)


Number of simulations:
General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 20s

Recovery time: 1:00:00

Travel time: 30:00
Battler Hardened General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Grim reaper general

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Master of martial arts

HP: 1

Damage: 450-500 (80%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
Veteran General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Master of Defense

HP: 5000

Damage: 25-50 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
Major General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Log General

HP: 1

Damage: 120-120 (80%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00
Lord Dracul

HP: 999

Damage: 111-333 (77%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
Ch. Vargus

HP: 200

Damage: 750-1250 (80%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Intercept – enemy units deal 5% less damage and cannot attack your weakest units first.
Ch. Nusala

HP: 150

Damage: 1000-1500 (90%)

Round: 1

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
- Explosive Ammunition – assigned offensive units (bowman, longbowman, crossbowman, marksman, armored marksman) deal Splash Damage and Attack The Weakest Target First.
Ch. Anslem

HP: 150

Damage: 1000-1500 (50%)

Round: 2

Round time: 10s

Recovery time: 2:00:00

Travel time: 15:00

- Area damage
- Attack the unit with less HP
- Dazzle – reduces the accuracy of enemy units to 0%.
Recruit


HP: 40

Damage: 15-30 (80%)

Round: 2
Militia


HP: 60

Damage: 20-40 (80%)

Round: 2
Soldier


HP: 90

Damage: 20-40 (85%)

Round: 2
Elite Soldier


HP: 120

Damage: 20-40 (90%)

Round: 2
Calvary


HP: 5

Damage: 5-10 (80%)

Round: 1

- Attack the unit with less HP
Bowman


HP: 10

Damage: 20-40 (80%)

Round: 2

- Armor bonification
Longbowman


HP: 10

Damage: 30-60 (80%)

Round: 2

- Armor bonification
Crossbowman


HP: 10

Damage: 45-90 (80%)

Round: 2

- Armor bonification
Cannoneer


HP: 60

Damage: 60-120 (90%)

Round: 3

- Armor bonification
- Ignore armor
Swordsman


HP: 150

Damage: 40-80 (90%)

Round: 2
Mounted Swordsman


HP: 250

Damage: 25-50 (90%)

Round: 2
Knight


HP: 80

Damage: 35-70 (90%)

Round: 1
Marksman


HP: 50

Damage: 50-100 (90%)

Round: 2
Armored Marksman


HP: 50

Damage: 100-200 (90%)

Round: 2

- Attack the unit with less HP
Mounted Marksman


HP: 50

Damage: 50-100 (90%)

Round: 1

- Area damage
Besieger


HP: 80

Damage: 100-200 (90%)

Round: 3

- Area damage
Rapid Fire (Level: 1+)
Increases the maximum attack damage of your Bowmen by 5/10/15.
Juggernaut (Level: 1+)
Increases the general\'s attack damage by 20/40/60. These attacks have a 33/66/100% chance of dealing splash damage.
First Aids (Level: 1+)
Recovers 3/6/9% of lost units after every combat.
Jog (Level: 1+)
Adds 33/66/100% to the General\'s movement speed when returning to or relocating the garrison.
Snipper Training (Level: 26+)
Increases your Longbowmen\'s and regular Marksmen\'s minimum attack damage by 45/85/130% and the maximum by 5/10/15%.
Overrun (Level: 26+)
Decreases the HP of enemy bosses by 8/16/25%
Hostile takeover (Level: 26+)
When this army wins a battle, gain 1 Recruit mercenary * for every 600/300/200 XP worth of enemies defeated. (The recruits are gained as a buff in the star menu)
Navigation Crash Course (Level: 26+)
Reduces the general\'s travel time by 15/30/45%.
Unstoppable Charge (Level: 33+)
Increases the maximum attack damage of your swift units by 1/2/3 and their attacks have a 33/66/100% chance of dealing splash damage.
Battle Frenzy (Level: 33+)
Increases the attack damage of this army by 10/20/30% for every combat round past the first.
Fast Learner (Level: 33+)
Increases the XP gained from enemy units defeated by this army by 10/20/30%.
Just a Flesh Wound (Level: 33+)
Reduces the general\'s recovery time by 15/30/45%.
Cleave (Level: 40+)
Increases the attack damage of your Elite Soldiers by 4/8/12 and their attacks have a 33/66/100% chance of dealing splash damage.
Weekly Maintenance (Level: 40+)
Increases the attack damage of your heavy units by 10/20/30.
Garison Annex (Level: 40+)
Increases the unit capacity by 5/10/15.
Confident Leader (Level: 40+)
Reduces the length of combat rounds by 15/30/45%.
Lightning Slash (Level: 45+)
The general attacks twice per round. That second attack\'s initiative is \'Last Strike\'.
Master Planner (Level: 45+)
Adds 10% to this army\'s accuracy.
Bounty Hunter (Level: 45+)
After completing an adventure, gain 1 star coin for every 1,000 XP worth of enemies defeated by this army.After completing an adventure, gain 1 star coin for every 1,000 XP worth of enemies defeated by this army.
1-Up (Level: 45+)
The general recovers instantly after their first defeat in every adventure.
Simulation results
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