- Area damage - Intercept – enemy units deal 5% less damage and cannot attack your weakest units first.
Ch. Nusala
HP: 150
Damage: 1000-1500 (90%)
Round: 1
Round time: 10s
Recovery time: 2:00:00
Travel time: 15:00
- Area damage - Attack the unit with less HP - Explosive Ammunition – assigned offensive units (bowman, longbowman, crossbowman, marksman, armored marksman) deal Splash Damage and Attack The Weakest Target First.
Ch. Anslem
HP: 150
Damage: 1000-1500 (50%)
Round: 2
Round time: 10s
Recovery time: 2:00:00
Travel time: 15:00
- Area damage - Attack the unit with less HP - Dazzle – reduces the accuracy of enemy units to 0%.
Recruit
HP: 40
Damage: 15-30 (80%)
Round: 2
Militia
HP: 60
Damage: 20-40 (80%)
Round: 2
Soldier
HP: 90
Damage: 20-40 (85%)
Round: 2
Elite Soldier
HP: 120
Damage: 20-40 (90%)
Round: 2
Calvary
HP: 5
Damage: 5-10 (80%)
Round: 1
- Attack the unit with less HP
Bowman
HP: 10
Damage: 20-40 (80%)
Round: 2
- Armor bonification
Longbowman
HP: 10
Damage: 30-60 (80%)
Round: 2
- Armor bonification
Crossbowman
HP: 10
Damage: 45-90 (80%)
Round: 2
- Armor bonification
Cannoneer
HP: 60
Damage: 60-120 (90%)
Round: 3
- Armor bonification - Ignore armor
Swordsman
HP: 150
Damage: 40-80 (90%)
Round: 2
Mounted Swordsman
HP: 250
Damage: 25-50 (90%)
Round: 2
Knight
HP: 80
Damage: 35-70 (90%)
Round: 1
Marksman
HP: 50
Damage: 50-100 (90%)
Round: 2
Armored Marksman
HP: 50
Damage: 100-200 (90%)
Round: 2
- Attack the unit with less HP
Mounted Marksman
HP: 50
Damage: 50-100 (90%)
Round: 1
- Area damage
Besieger
HP: 80
Damage: 100-200 (90%)
Round: 3
- Area damage
Rapid Fire (Level: 1+)
Increases the maximum attack damage of your Bowmen by 5/10/15.
Juggernaut (Level: 1+)
Increases the general\'s attack damage by 20/40/60. These attacks have a 33/66/100% chance of dealing splash damage.
First Aids (Level: 1+)
Recovers 3/6/9% of lost units after every combat.
Jog (Level: 1+)
Adds 33/66/100% to the General\'s movement speed when returning to or relocating the garrison.
Snipper Training (Level: 26+)
Increases your Longbowmen\'s and regular Marksmen\'s minimum attack damage by 45/85/130% and the maximum by 5/10/15%.
Overrun (Level: 26+)
Decreases the HP of enemy bosses by 8/16/25%
Hostile takeover (Level: 26+)
When this army wins a battle, gain 1 Recruit mercenary * for every 600/300/200 XP worth of enemies defeated. (The recruits are gained as a buff in the star menu)
Navigation Crash Course (Level: 26+)
Reduces the general\'s travel time by 15/30/45%.
Unstoppable Charge (Level: 33+)
Increases the maximum attack damage of your swift units by 1/2/3 and their attacks have a 33/66/100% chance of dealing splash damage.
Battle Frenzy (Level: 33+)
Increases the attack damage of this army by 10/20/30% for every combat round past the first.
Fast Learner (Level: 33+)
Increases the XP gained from enemy units defeated by this army by 10/20/30%.
Just a Flesh Wound (Level: 33+)
Reduces the general\'s recovery time by 15/30/45%.
Cleave (Level: 40+)
Increases the attack damage of your Elite Soldiers by 4/8/12 and their attacks have a 33/66/100% chance of dealing splash damage.
Weekly Maintenance (Level: 40+)
Increases the attack damage of your heavy units by 10/20/30.
Garison Annex (Level: 40+)
Increases the unit capacity by 5/10/15.
Confident Leader (Level: 40+)
Reduces the length of combat rounds by 15/30/45%.
Lightning Slash (Level: 45+)
The general attacks twice per round. That second attack\'s initiative is \'Last Strike\'.
Master Planner (Level: 45+)
Adds 10% to this army\'s accuracy.
Bounty Hunter (Level: 45+)
After completing an adventure, gain 1 star coin for every 1,000 XP worth of enemies defeated by this army.After completing an adventure, gain 1 star coin for every 1,000 XP worth of enemies defeated by this army.
1-Up (Level: 45+)
The general recovers instantly after their first defeat in every adventure.