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Leyenda
A1
Atacar lider obligatorio de aventura
A1
Atacar lider
A1
Atacar
A1
Interceptar
A1
Bloquear
A1
Bloquear 1R
A1
Retirar tras atacar campamentos interceptados
A1
Ignorar

Teclas
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InicioPrimer ataque
BorrarAtaque anterior
EspacioSiguiente ataque
FinÚltimo ataque
IntroVer/ocultar todos los ataques
#AccionTropas usadasTropas perdidasEnemigos
1.1
A2
25
260
24
20.62
200
1
1.2
A5
2
16
107
40
2
2.00
13
13.00
23
23.00
80
80
80
1.3
A6
2
213
120
120
2.1
A7
1
120
120
2.2
A7
1
120
120
2.3
A8
48
16
93
38
43
43.00
12
12.00
250
1
3.1
A3
130
120
100
3.2
A4
32
1
252
26
26.00
1
120
100
4.1
C1
29
2
254
26
26.00
70
70
70
4.2
C2
25
140
21
19.44
200
40
5.1
C3
215
70
70
80
5.2
C4
1
70
70
40
70
5.3
C4
1
70
70
40
70
5.4
C4
1
70
70
40
70
5.5
C4
1
70
70
40
70
5.6
C4
1
70
70
40
70
5.7
C4
16
51
98
10
10.00
70
70
40
70
6.1
C7
215
200
40
6.2
C9
1
200
20
1
6.3
C9
1
200
20
1
6.4
C9
24
140
1
20
20.00
200
20
1
7.1
C8
27
258
23
21.39
270
7.2
C10
20
125
140
15
13.29
90
90
50
8.1
C11
35
17
123
20
32
32.00
12
12.00
70
70
100
8.2
C12
44
95
26
41
38.93
200
70
1
9.1
C5
187
13
110
110
9.2
C6
62
1
21
81
56
56.00
19
19.00
200
1
50
10.1
E7
75
110
10
60
60.00
200
30
30
10.2
E8
2
44
89
30
1
1.00
39
39.00
100
1
150
11.1
E2
198
70
70
90
11.2
E3
200
150
100
11.3
E1
210
60
1
270
11.4
E4
1
70
70
70
60
11.5
E5
85
2
154
44
75
75.00
50
1
200
11.6
E4
2
185
70
70
70
60
12.1
D10
3
23
33
106
2
2.00
19
19.00
19
19.00
70
70
70
50
12.2
D9
57
15
173
40
52
52.00
2
2.00
90
1
150
13.1
F3
46
72
47
39
39.00
120
150
13.2
F4
23
232
30
17
17.00
50
50
100
1
14.1
D11
60
105
50
50.00
260
1
15.1
F11
135
150
70
50
15.2
F8
 F7
24
106
35
20
20.00
130
130
15.3
F7
51
44
100
40
40.00
100
100
70
16.1
F12
174
60
60
16.2
F15
 F13
180
17
80
100
16.3
F9
200
200
60
16.4
F10
242
43
1
60
200
16.5
F15
54
30
81
48
48.00
80
100
17.1
D6
215
270
17.2
D7
1
200
50
1
17.3
D7
57
211
17
45
45.00
200
50
1
18.1
D2
1
200
60
18.2
D2
41
2
32
90
37
37.00
1
1.00
16
16.00
200
60
19.1
D1
1
200
60
19.2
D4
200
80
80
80
19.3
D1
1
200
60
19.4
D5
42
243
40
35.96
260
1
20.1
B11
1
250
1
20.2
B11
1
250
1
20.3
B11
35
130
28
28.00
250
1
20.4
B9
20
265
20
14.70
60
60
60
60
20.5
B11
1
250
1
21.1
B8
1
120
120
21.2
B8
1
120
120
21.3
B10
73
150
62
65
59.15
120
1
120
22.1
B1
270
250
23.1
B2
178
22
120
120
23.2
B3
182
2
80
90
80
23.3
B4
47
118
44
43.10
100
120
1
69
#AccionTropas usadasTropas perdidasEnemigos
0s
15-08-2017KlingoG5 MJ_strong
11-09-2017KlingoG1: Mj1 or Mj2
11-09-2017KlingoG2: Mj2
11-09-2017Klingo! G2= MJ2(Farmer)
11-09-2017KlingoG2 = 3X MdK 1 C
18-09-2017KlingoMJ1
24-10-2017rholouperreur pour le camp d11 il faut 60 MS 200 knight 105 besieger
24-10-2017rholoupG4 from F10 245 MS 45 AM
31-10-2017Klingo! G2= MJ2(Farmer)
01-01-2018KlingoG2= TAV 215BSK
20-02-2018KlingoG1 MARY--> A2 35BSK 180BSS(-13BSK y 13500XP)
20-02-2018Klingoor G2.1 = MdK 1 BSS, G2.2 MARY 30BSK 185BSS(12K XP)
14-03-20182f7a54ba1677e790f100492ae68e1f99what mean Mj1 and Mj2 ?
03-04-2018KlingoG7 kann starten, wenn alle Bootsmänner weg sind
08-04-2018IainCThis guide is broken in the same way as most Klingo guides. He has counted suicide waves as blocks to keep the number of generals and troop losses down but this means that the guide does not work unless you will wait for recovery times. Avoid this guide, it should be deleted
08-04-2018IainCYou will need 8 tavern generals and 12 MMAs to complete this guide. You will also need to wait for recovery because some suicide waves are not counted in the guide.
08-04-2018IainCUse a catapult on C4. The author has messed up and you will need the same suicide MMAs in the same position for the next attack. If you follow this guide, you cannot proceed to the next step unless you wait for your generals to recover.
08-04-2018IainCThis attack isn't possible. F12 will intercept G2 and F8 doesn't intercept if you send to F7.
15-06-2018ThetristanThe guide works perfect. If you have 1-UP skill on Tavern and MMAs then you dont have to wait for recovery.
15-06-2018ThetristanOf course You can proceed if You have 1-UP skill as the author suggests on all his guides
15-06-2018ThetristanIf you send the gens as shown one after the other then G3 Vargus gets intercepted by F11. When F11 is destroyed from G1 Major then Vargus continues to F8. He gets again intercepted from F7 but as he arrives to F7 the camp is destroyed by G2 Anslem ..so he continues again to F8 with no obstacles any more. BRILIANT setup.
18-12-2018estenderIainC, per favore, cambia gioco!
02-01-2019Klingo8FA
02-01-2019Klingowenn Hufeisen genutzt werden, G3 6 sec später losschicken!
22-01-2019KlingoG2 Medic --> A5: 34SK 2BSK 149Rit 30Bel
22-01-2019KlingoG3 Mary 70BSK 145Bel
12-02-2019KlingoG1.1 Medic 80Bog (-48Bog) G1.2 Mary 215BSS
07-09-2019KlingoG2 Boris 74SK 10BSK 111BSS
07-09-2019KlingoG1 Boris 15SK 8BSK 40GSS 132BSS
07-09-2019Klingo! ! G1 Boris 34BSK 161BSS, G2 Boris s.o G1
17-01-2020KlingoMary KR 33BSK 5SS 177BSS
17-01-2020KlingoG1 Boris 26 BSK 169BSS G2 Boris 10BSK 185BSS
17-01-2020KlingoG1 Boris 10SK 40BSK 145BSS
17-01-2020Klingooben G1=G2
17-01-2020Klingo 2100 G1 Boris 195SK G2 Boris 68SK 16BSK 111BSS
17-01-2020KlingoNew G4 and G3-->E1(G4 first) G4 jü Zwi 1GSS G3 Mary 215BSS
17-01-2020KlingoG5 Boris 42SK 1 BSK 152BSS or G% Mdk 1BSS boris behind
17-01-2020KlingoG3 standh Gen 2BSK 190GSS 26BSS 2 Bel else G3 needs G4 Tav 1 Rek
17-01-2020Klingostand Gen (Block) = 3X Moloch 3 X überrennen 3X Kamprausch 1X Blitzangriff
17-01-2020KlingoG3 190GSS 28BSS 2BEL
17-01-2020Klingolol Always G3 means G6